245 : Ranged Attacks with a Thrown Weapon : "With a thrown weapon or a grenade, you can make a ranged attack at a target. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Accelerated and lightspeed starknives have gas-powered jets that fire when the starknife is wielded. 178 Level 12; Price 4,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft. ) Description A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. . Shock grenades have their damage increased by +1 per dice. Fields of Study; Theorems; Envoy. C. The handle is proportionally small compared to the axe heads. Instead of using a soda can, wait for the liquid mixture to harden a little bit and treat it like cookie dough. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. 222 Level 2; Price 740;. Sign In; Cart . ; Critical — Capacity drawn Bulk L; Special explode (12d6 F; burning 6d6; 15 ft. Starjammer SRD; Home. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". Heaven’s Radiance. 178 Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. 179 Level 12; Price 4,300 Hands 1; Proficiency Grenade Damage 5d6 F; Range 20 ft. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. 15. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. 1 Answer. Shock grenades have their damage increased by +1 per dice. C. The No. Mindspike Grenade Waves of neuro-disruptive energy burst from this grenade and scramble brainwaves with violent force. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. The following descriptions give details about the most common conditions. Are we missing something or do the Starfinder devs have something against grenades? The Starfinder devs do, indeed, have something "against" grenades. Bulk: L. The grenade creates a null-g field, but then introduces a mild secondary shockwave and weaponize the field by flinging anyone effected high into. Description. Perform a disarm to activate a foe’s grenade: Quick Draw* Base attack bonus +1: Draw a weapon as a swift action: Quick Quip* Int 11, Diplomacy 1 rank: You infuriate foes with a witty remark or retort. The initial blast will deal high damage on impact, followed by five ticks of area of effect damage. Incendiary grenades have their damage increased by +1 per dice. Venomous Level 2. In this case, toss the grenade; any creature within the 5' blast radius takes 1d6 fire damage. 40 Level 13; Price 14,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Other creatures in the galaxy, such as the weapon-dealing drow of Apostae, have replicated this horrid tech. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. 6 Inferno Mine. Grenadiers were originally soldiers who specialized in throwing grenades. 5. Below are examples of standard actions. Veteran ttRPG blogger, developer, publisher, and writer Owen K. . (Starfinder Armory 29). And of course some creat. Dataphiles Rewards – standard datajack, frostbite-class zero rifle, 200 credits; Exo-Guardians Rewards – basic iridishell armor, two incendiary grenades I, charge cloak, 400 credits Incendiary grenades deal explosive damage, while a molotov's initial fireball has very low explosive power; molotov fireballs don't actually hurt anyone. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. "Grenades and Rockets are purchased individually. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. X2. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. A battle map is typically divided into a grid of 1-inch squares, each of which represents a 5-foot-by-5-foot area. Fragmentation grenades have their damage increased by +1 per dice. Grenades are very. The igniter ignites the filler or a. ; Critical — Capacity drawn Bulk L;. of the Starfinder Society campaign for credit. Level: 8 Price: 2800 Range: 20 ft. In some models, the case itself is. Whether you’re looking for space opera, intrigue, horror, or bug-killing adventures in the stars, Starfinder Adventure Paths can launch you into science-fantasy adventures that will build a lifetime of memories. Level: 8 Price: 2800 Range: 20 ft. Capacity: Drawn . Special: _Explode_ (1d6 F, 1d4 burn, 5 ft. # Causes a horrific amount of fire that spreads. Wounding Level 7. Improved Incendiary. Welcome to /r/Shadowrun, chummer. A smoke grenade deals no damage instead, it releases a cloud of dense smoke. An entangled creature can attempt such a. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Two potential resolutions to this conflict is to either say that explode weapons cannot critically hit or (if we want to stray into houserule territory) that creatures rolling a natural 1 on the reflex save are critically hit. 245 : Ranged Attacks with a Thrown Weapon : "With a thrown weapon or a grenade, you can make a ranged attack at a target. 106 Level 1; Price 250 Capacity 20; Usage 5/round Hands —; Bulk 1 DescriptionScreamer Grenade, Mk 1 Source Starfinder Core Rulebook pg. Grenades are a special type of thrown weapon that can deal a variety of types of damage as well as create special hindering effects, as shown on Table 7–7. While all of the weapons are unique and interesting, it can be extremely tedious to search through pages of tables in the Core Rulebook and dozens of pages in the Armory. ) Incendiary grenades detonate in a spray of superheated plasma. " regular rounds and arrows 10eb for 10 rounds AP rounds is 100 eb for 10 rounds Incendiary rounds are 100 eb for 10 bullets, arrows or. Incendinary grenades actually do a ton of damage to tanks :o. An 8th level spell gem does 9d6 damage for 1400. ;. Tier list for that level: S tier: frag grenades, molotovs, caltrops, flashbang/emp, stealth, sprint and running away to come back few levels later. 49 Level 5; Price 870 Hands 1; Proficiency Grenade Damage 1d8 C; Range 20 ft. Some of the nominal hand grenades will be used as demolition charges with much longer-burning fuses installed. Reusable grenades are outside the norm and need to be called out they can be reused, not just assumed to be so. Log In Sign Up. 4 575 0026D89E Stun Mine: PHYS 1 EM 58 0. To use grenades or other throwables, you’ll first want to open your Inventory, navigate to Throwables, and then select the explosive you. SANCTIONED CONTENT KEY. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. 5. 184. It's not a good choice to do this, you will have a very underpowered character. 15. I. ”. Improved Incendiary. 76 special incendiary grenade also commonly known as the A. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. The problem isn't one grenade, its eight grenades, per round. 5. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. I didn't even know this was a thing until recently. Dead Space Weapon and Armor Conversion Index. I'm having a bit of trouble figuring this out mechanically: a "heavy gunner" character akin to the Heavy from Team Fortress. Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. Any suggestions are welcomeShock grenades have their damage increased by +1 per dice. A modification on antigravity grenades developed by the Eclipse Academy, these weapons have quickly made their way into markets throughout Pact space. A taserweb grenade is a 4th-level grenade ranged weapon with an explode radius of 10 feet. Four tapered metal blades surround the central ring of a starknife, which can be thrown or used to stab opponents. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. grenade [a] or simply sticky bomb, was a British hand grenade designed and produced during the Second World War. S. The device is considered a magical. After each grenade lands at its new target, it detonates. 5dmg (200 grenades) * The resulting fires will almost certainly finish it off. Level: 5. Grenades. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). . 184. While still. Shotguns are devastating up close, sniper rifle headshots ruin enemy lives, and the. You shouldn’t get one every spawn. Shock grenades have their damage increased by +1 per dice. ! Can explode a moment after throwing/placing. 222 Level 1; Price 245;. 83 Classes Technomancer 1-6 School transmutation Casting Time 1 standard action Range touch Targets 1 bulk of inert electronic equipment Duration 10 minutes/level (D) Saving Throw none; Spell Resistance no Description You transform a. Fused with magic, Flash grenades have their DC save increased by +2. In use, the fuse attached to the container is lit and the weapon. The grenade body is of thin sheet metal and is cylindrical in shape. I’ve heard it again and again at tables – grenades are underwhelming damage particularly in relation to cost, nobody uses. Starfinder Core Rulebook p. Source Starfinder #8: Escape from the Prison Moon pg. This grenade is used to provide illumination of terrain and targets. A character who chokes for 2 consecutive rounds takes 1d6 nonlethal damage. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. 114. The Basics. ~ Placement can be blocked by a tool cupboard. Incendiary Grenades take about 6 seconds to toast an armored opponent with full health. The most common type are man-portable, shoulder-fired weapons issued to individuals, although. Player > Weapon > Grenades > Incendiary grenade I. ; Critical — Capacity drawn Bulk L; Special explode (5d6 F; burning 3d6; 15 ft. ; see text) Crafted using strange metals ejected by the sun and infused with magic from. Starfinder Grenades, Analyzed. Stickybomb Grenade, Mk 2 Source Starfinder Core Rulebook pg. Price: 375. Starfinder Creature Index. NILs can be fitted with any sort of grenade as ammunition. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. " Conspicuously, that's the only mention of a "cyberbow" in the entire book. and even if you miss a little if tank goes into the fire it will take a damage. 1, a cross-sectional view of an incendiary grenade in accordance with an exemplary embodiment of the present invention is shown and is referenced generally by numeral 10. 122. Source Starfinder Armory pg. 184. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. Though he has. Starfinder Core Rulebook p. What are the origins of the modern grenade, and how did explosives evolve? By the early 13th century, the Chinese and the heirs to their technology, the Mongols, were using effective incendiaries such as fire arrows and small rockets in battle, and further advanced to using metal casings for larger incendiary grenades. Society, and are thus structured differently from scenarios. cachorro8urubu :Source Starfinder #8: Escape from the Prison Moon pg. 4 575 0026D89E Stun Mine: PHYS 1 EM 58 0. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Capacity: Drawn Bulk: L Special: Explode (1d6 F, 1d4 burn, 5 ft. More advanced grenades create more dangerous microbots. Riot Grenade, Mk 1 Source Starfinder Armory pg. 4 510 000389F33 Particle Grenade: PHYS 61 ENGY 60 0. Bang Grenade: Deals no damage but staggers creatures for 1 round and deafens them for 1d4 rounds (DC 15 Fortitude save negates). SPECIAL-PURPOSE HAND GRENADES. Begun and held in Metro Manila, on Monday, the twenty-third day of July, two thousand seven. Incendiary grenades M1 Frangible Grenade (AW, Alcohol-Gasoline, GA, IM, and NP) In September 1942 the United States standardized a Molotov cocktail-style device that was. The Incendiary Grenade is an explosive with 1 physical damage and 25 energy damage that can be thrown at enemies to release a fiery blast at the point of. ). ) Riot grenades are standard issue among police forces, as they deal nonlethal damage and slow the movements of creatures affected by the blast. launchers are the most common grenade launcher available on the market. The Threefold Conspiracy Adventure Path may be played as part. Fused with magic, these Incendiary grenades have their damage increased by +2 per dice. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect’s save DC (or DC 13 plus half the effect’s item level or. Bulk: 1. ; Critical — Capacity drawn Bulk L; Special explode (3d6 F; burning 1d6; 10 ft. 178 Level 4; Price 300 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 5 605 003C23E3 Tesla. You basically have a device that uses the blast to shred itself into tiny pieces and rip stuff apart compared to a bunch of explosives directed towards the stuff it. Each grenade bounces as if its thrower had missed when throwing it. The Threefold Conspiracy Adventure Path may be played as part. 184. the prices for the Foam Granades are as follow: mk1 (lvl3) 410; mk2 (lvl9) 3,520; mk3 (lvl15) 26,100. ”. Grenade, Cryo (I–IV) Grenade, Decoupler; Grenade, Flash (I–IV) Grenade, Frag (I–VIII) Grenade, Incendiary (I–VI) Grenade, Pheromone; Grenade, Screamer (I–IV). ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 15 ft. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade. ; Critical — Capacity drawn Bulk L; Special explode (1d6 F; burning 1d4; 5 ft. Not sure whether it's a bug or intentional but armor can be effective to a degree against Incendiary Grenades. Incendiary Grenade: PHYS 1 ENGY 25 0. 15. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. and you really dont want to see them? One should never buy grenades, but they are worth using when found and making from leftover weapons (Mechanic ability, especially useful in a group which can't use all weapon types). Special Weapons One-Handed Weapons Grenades. The EMP wave from a pulse grenade is not intense enough to affect. 179 Level 18; Price 54,300 Hands 1; Proficiency Grenade Damage 12d6 F; Range 20 ft. 184. To throw the grenade, push off with your throwing foot and roll yourself toward your target as you launch the grenade across your body. Example: Starfinder Revised Grenades. A smoke grenade would not prevent a khizar from perceiving or attacking a living creature, as blindsight is a precise nonvisual sense. Usage: None. Grenades are loaded individually, rather than in magazines. 5. This week I’ve been thinking about in game economy and house rules. Riot Grenade, Mk 2 Source Starfinder Armory pg. Context: I'm running a group through the Dead Suns adventure path. The Enhanced Tactical Multi-Purpose (ET-MP) hand grenade is the first new grenade to be made by the U. The hand-thrown explosives were particularly essential to the Japanese, who struggled to capture key strongpoints in the monumental struggle for control of the Manchurian port. Your class’s Spells section describes which class’s spell list you can choose from, how to determine the number of spells you know, and at which levels you can learn new spells. total result of your attack roll meets or exceeds the target’s. For weapons with other forms of ammunition (such as grenades), ammunition must be purchased separately. "Incendiary grenades: exclusive to the Counter-Terrorists, can be bounced multiple times before detonation, offering greater flexibility in their use. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. The cloud functions as fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level. W. A Technomancer Evocation Esotericist springs to mind, a fun fusion of new and old. SANCTIONED CONTENT KEY. Hey do you see that cluster of bad guys over there. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. Player > Weapon > Grenades > Frag grenade I. 184. The AN-M14 TH3 incendiary hand grenade (Figure 1-10) is used to destroy equipment or start fires. A variety of types of hand grenades exist, the most common being explosive grenades designed to detonate after impact or after a set amount of time. X2. One of the party members is an ysoki envoy who would like to focus on grenades for damage (inspired by this question). A cylindrical grenade visually identical to the M8, the M14 (also written AN/M14) is a purpose designed incendiary grenade. 5. Starfinder Core Rulebook p. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. ~ Placement can be blocked by a tool cupboard. ; Critical — Capacity drawn Bulk L; Special explode (10d6 F; burning 5d6; 15 ft. Wouldn’t 5 mk 3 frag grenades (level 8) be 5x8=40 which far. The real problem with both gas and incendiary grenades, and to a lesser extent with acid grenades, is that they are effective over multiple turns and statted that way, whereas EMP is straight damage and plasma is damage, shredding, and cover removal, giving you a greater chance at killing something outright rather than hoping the debuffs. Range: 20 ft. 5. This should be represented by a target using reflex to save, that should effectively "flush" them from their cover, leaving them completely open to attack for at least a round. ! Inflicts splash damage to building parts. User account menu. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. Incendiary Grenade, Mk 5 Source Starfinder Core Rulebook pg. A 20 foot square (I assume since it doesn't specify radius or diameter or shape) that provides concealment from anything that blocks line of site is what I assumed it was. Player > Weapon > Grenades > Incendiary grenade I. and you really dont want to see them? Well grenades are what you are looking for! Do you want to stab s. )Starfinder Creature Index. Class Ability. incendiary grenades I (375; item level 2; limit 2) ion tape (275; item level 3; Armory 105) jump jets armor upgrade (1,000; item level 2) mk 1 grenade scrambler (250; item level 1; Armory 103) mk 1 ring of resistance (735; item level 2) obsidian electrovore figurine of wondrous power (3,000; item level 5; Armory 113) P. Cryo Grenade, Mk 2 Source Starfinder Core Rulebook pg. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. Creatures in the affected area can. B "Spiky Grenade" 60 Direct Damage. Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. Fields of Study; Theorems; Envoy. 5. x Chemical. Special Weapons One-Handed Weapons Grenades. These modifications can be made in 1 hour with a DC 15. Drawn L Explode (12d6 F, 6d6 burn, 15 ft. Grenades are a bit of a mixed bag for saves. By saving the grenade money you can just buy the armour and armour upgrades youre looking for. Starfinder Society players, however, will no doubt find it handy to have so many additional options. Grenades are a bit of a mixed bag for saves. Another difference is that when you hold down either primary fire, secondary fire or both. Level: 3. Seeker Fragments. Summoning grenades come in the following types. Ranged AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft. ; Critical — Capacity drawn Bulk L; Special explode (smoke cloud 1 minute; 20 ft. Source Starfinder Core Rulebook pg. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. Though he has. Creatures caught in its radius must succeed at a Reflex save (DC = 10 + half the weapon's item level + your Dexterity bonus) or get caught in the filaments. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Up to 19 grenades. Fused with magic, these Incendiary grenades have their damage increased by +2 per dice. 184. One should never buy grenades, but they are worth using when found and making from leftover weapons (Mechanic ability, especially useful in a group which can't use all weapon types). Fusion Grenade: A grenade that deals bonus damage when attached to enemies. A takes half of T5. Worth the price Corsair17 — Oct 28, 2019,. Very dangerous in a firefight. 5% of a zombie's health. ; Critical — Capacity drawn Bulk L; Special explode (2d6 F; burning 1d6; 10 ft. 4: 575: 0x00389F34: CryoMine Frag Grenade: 0. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Improved Explosives. 5. The time delay element is a powder train requiring 1. Source Starfinder Core Rulebook pg. Stickybomb Grenade, Mk 2 Source Starfinder Core Rulebook pg. Any creature that fails its reflex save *also* suffers burning 1d4. Level 1 (Hardness 7; Hit points 18) Damage 1d6 P A mk 1 frag can't explode its companions at all. Fusese were waxed. Creatures that fail their save against a concussion grenade are knocked prone. ; Critical — Capacity. Getting the DC up is not easy but most grenades are half or semi effective on successful saves. It starts in a retracted state while in the Driller's hand, then expands and deploys the blade when thrown. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. 181. Grenades can create many different effects, from simple fragmentation explosions to. A grenadier bracket allows you to attach a modified grenade launcher or missile launcher of 3 bulk or less to the bottom rail of a railed weapon. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. By saving the grenade money you can just buy the armour and armour upgrades youre looking for. Source Starfinder Core Rulebook pg. 2: 350: 0x000115EF: FragGrenade Fragmentation Mine: 0. Source Starfinder Dead Suns Adventure Path pg. When you attempt a saving throw, you roll a d20 and add your base saving throw bonus. You can load different types of grenades into a. Meanwhile, in Muslim. The Incendiary Grenade deals 26 Energy and Physical damage per hit. petrol, rounds, scattergun shells, etc. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. x2. X1. comes up 20), you hit regardless of your target’s AC. x2. Reminiscent of traditional throwing axes common in Dwarven folklore, it is a double-headed combat axe. 2 to 2 seconds to burn to the igniter. A grenade launcher requires charges to fire, but unless the weapon is also loaded with a grenade, any charges that are consumed are wasted. This cruel grenade propels exceptionally jagged shrapnel, causing lasting pain. 5. Level: 6. Ammunition includes standard items (such as batteries that can replenish charged weapons), small arm and longarm rounds, and special units such as grenade arrows and missiles. The HRG Incendiary Rifle is one of the Firebug's tier 3 weapons. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. Incendiary grenades deal explosive damage, while a molotov's initial fireball has very low explosive power; molotov fireballs don't actually hurt anyone. Level: 2. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect’s save DC (or DC 13 plus half the effect’s item level or. Successful tankers are typically fleeing from battle after getting a few kills or. Another Dead Space weapon converted to be used in your Starfinder game! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was considered to be the state of the art arc welder. are produced for a wider audience than just the Starfinder. Summoned creatures treat you as their summoner. This introduces three new explosive types to a Starfinder’s arsenal. When activated as a move action, this unit emits a wireless signal that interferes with the detonation sequence of grenades within 30 feet. The premier online rules reference website for the Starfinder RPG! Toggle navigation. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. No need, the mage will geek their self. inventory. You know how to get the most out of your grenades. Cluster-bomb a small area with incendiary munitions. Microbot Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. 241. Incendiary grenades have their damage increased by +1 per dice. Fused with magic, Flash grenades have their DC save increased by +2. If you use a detonator to arm a grenade with a free action trigger, you can cast Supercharge Weapon first round, cast your spell for Grenade Spell second round, then trigger the grenade in your hand as a free action. a. A. On your way out, grab two incendiary grenades that are sitting on a spool to your left. In this case, toss the grenade; any creature within the 5' blast radius takes 1d6 fire damage but can attempt a reflex save for half damage. As a weapon which. Inferno mines are a great way to deal with enemies you want to affect with fire. Bulk: L. Grenades are loaded individually, rather than in magazines. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. A wide variety of 40 mm rounds have. Loading a grenade into a weapon with the bombarding fusion takes a full round, as does removing a previously loaded grenade. 244. Special: Explode (2d6 F, 1d6 burn, 10 ft. are produced for a wider audience than just the Starfinder. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. Fused with magic, these Incendiary grenades have their damage increased by +2 per dice. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. Smoke Grenades, Incendiary Grenades. Pulse Grenade. But on top of that, it is basically a Stinking. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. This cloud provides concealment and corrodes creatures and materials within it.